Magic The Gathering Deck: Clean Play

mtg-00-logo-smallMagic The Gathering Deck
Name : Clean Play
Color : Red
Deck size : 60 cards
Created : October 2007

mtg-deck_cleanplayClean Play is a pure red deck, my favorite when I’m too lazy to think.
The idea of this deck is to make sure that no opponent has creature in play, therefore the desk becomes “clean”.
In the early phase, this deck uses some damage spells to kill any opponent’s creature. Soon, after Aether Flash is in play, you will have no problem with creatures with toughness less than 3. This should ensure that all our creatures can successfully attack and can damage the opponent. Demonfire makes a perfect final blow to finish the game.

 

The Key Cards

mtg-aether_flash_7e

Aether Flash will kill most of opponent’s creatures, especially the smaller ones.

mtg-thran_dynamo_ud

Thran Dynamo will help you to cast some key spells quickly. Sometimes it’s ok even to pay the mana burn damage.

mtg-price_of_glory_od

Price of Glory helps to deal with some annoying instant spells from opponent that might prevent their creature from dying.

mtg-shock_9e

1 mana for 2 damage. Shock is always a good spell to shock your opponent =)

mtg-arc_lightning_us

Arc Lightning is a good damage spell cause it can damage creatures and/or players. And the damage can be divided !

mtg-violent_eruption_to

Violent Eruption is the bigger version of Arc Lightning. The cost 1RRR is very cheap considering this is a pure red deck.

mtg-incinerate_10

2 mana for 3 damage. I always love this type of spell.

mtg-rolling_thunder_tp

Nice spell to deal X damage which can be divided.

mtg-ghostfire_fs

Ghostfire makes a good sideboard to handle protection and prevent damage deck.

mtg-storm_shaman_7e

Storm Shaman will act as blocker in earlier turns, then it can be a powerful attacker when you run out of damage spell in your hand.

mtg-aether_membrane_pc

A good wall. Aether Membrane can block flying creatures and will return the creature to opponent’s hand.

mtg-juggernaut_10

Protection from red is the biggest problem for this deck. Juggernaut deals with that weakness.

mtg-viashino_cutthroat_ul

Assuming opponent has no creature in play, Viashino Cutthroat can do its work as a damage spell. 4 mana spell which deal 5 damage (plus the spell is reusable) is not bad at all.

mtg-talruum_minotaur_6e

Talruum Minotaur is another creature that acts as damage spell. A very useful common card for this deck.

mtg-demonfire_ds

Demonfire makes the final blow to win he game. Nothing beats X damage which can’t be countered and can’t be prevented.

 

The Deck

3x Demonfire (XR, R)
2x Shock (R, C)
3x Incinerate (1R, C)
3x Arc Lightning (2R, C)
3x Violent Eruption (1RRR, U)
2x Rolling Thunder (XRR, C)

4x Aether Flash (2RR, U)
4x Thran Dynamo (4, U)
4x Price of Glory (2R, U)

4x Viashino Cutthroat (2RR, U)
2x Talruum Minotaur (2RR, C)
2x Storm Shaman (2R, U)
2x Aether Membrane (1RR, U)
2x Juggernaut (5, U)

20x Mountain

Sideboard
4x Ghostfire (2R, C)

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